Marking two decades after Guitar Hero debuted across the Atlantic, giving everyday gamers the tools to become rock legends. Figuratively speaking, but try convincing anyone who has nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.
Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display in time with the music. Every sequence mimicked particular chords, creating the sensation of a genuine performance.
The studio had already tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by the gaming giant in 2006. Together, they established the foundations for a surprising massively profitable franchise which made a significant influence on numerous of the artists featured, introducing classic groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the early financial challenges of licensing the recordings – despite the fact the first two games mostly used cover versions.
“We reproduced every song since the dollar figure prohibitive,” he says. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure acts such as the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. But once the game took off, and record sales airtime were going up, everyone wanted to participate.”
He adds: “Among the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the music they loved. It became a multigenerational thing.”
Timeless Music Finds a New Audience
Irish group the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers how the series revived older hits to the forefront: “Guitar Hero provided a bigger, new demographic. Typically such music was seen as music that was past it, however when it was included in the title young people were finding it, abruptly it was cool. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided our catalog a new life.”
At that time, the band's first record remained not available in the US, so the game served as a primary platform for exposure for the band during their US tour supporting AC/DC. “The roadies were playing the song during travel, and several knew us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Influence
Rock’s heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band greater revenue compared to their records. It sold well over half a million units in its first week, while demand for Aerosmith’s music rose significantly during an era when the music business was already collapsing.
The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging even in expert mode, let alone performed at double speed and without missing a single one of the thousands of cues. They stated it took nine months to accomplish.
“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” says DragonForce guitarist the artist.
The band had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of the headliners at the event.”
In fact, DragonForce’s exposure from Guitar Hero proved so vast that it risked eclipsing everything else the band has done. Recently, the song featured in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” Li says. “Should you just hear a single track, that's fine – each person has their own path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Impact of a Iconic Controller
Top-tier promotion, whether it’s for automobiles, apparel or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. From day one, the creators believed there’s an instinctive urge to make music, and their goal was to leverage innovation to allow people to participate”.
Most of Guitar Hero games came out over a mere five-year period from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, except for a short-lived revival in 2015.
Games such as the fan project and newer releases have kept the scene active, and there’s expectations of a new product from the original publisher on the way. A new studio has entered work on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome another game following Guitar Hero?
“We thought those games could be like Madden where you can releases,” he remarks. “With abundant new music that it could be perennially popular, thus I remain hopeful. It's entirely possible for it to persist with new generations.”